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Gresalfi, M; Horn, I (Ed.)We report a case drawn from 6 months of ethnographic and interview research in a STEAM Lab. Free to choose what to work on, students acquired difficult skills and demonstrated what school leaders had identified as valued capacities: collaboration, creativity, and persistence. The teacher struggled, however, to apply conventional grading practices to recognize this learning. We analyze the case of Kira, a 7th grader who learned to design and 3D print an original fidget spinner and began to imagine herself as a designer and entrepreneur. Kira’s story came to a surprising and sad end, as she failed to produce the “evidence of learning” required for a high grade. The case highlights the dilemmas of recognizing and assessing consequential learning experiences in project-based environments.more » « less
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Stevens, R.; Ramey, K.; Hilppö, J.; Kumpulainen, K.; Kajamaa, A.; Rajala, A.; Meyerhoff, P.; & Halverson, R. (, Proceedings of the 13th International Conference of the Learning Sciences, London, UK.)This symposium brings together different studies on the adoption and sustainability of FUSE Studios, an alternative STEAM learning infrastructure. Since its launch, FUSE has been adapted successfully in 136 different school-based implementations operating across 18 different states and two countries (USA and Finland). Yet, despite being tailored to each context by local actors, FUSE has largely managed to preserve the integrity of implementation as educational innovation. Each contribution explores a point in the lifecycle of a FUSE adoption and describes local adaptations of the approach in the US and in Finland. In addition to addressing the critical question of how new educational innovations are adopted and sustained, this symposium provides perspectives on how to balance adaptability to local contexts and the integrity (rather than fidelity) of implementation.more » « less
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